Archer School

Overview
The Archer School can be constructed after first building the Chamber of War.

The Archer School trains Archer Squads to defend the kingdom. An Archer Squad is composed of 1 leader and 16 troops. Multiple squads can be queued up for production.

It costs and  to train one Archer and thus a full Archer Squad costs  and.

Maintaining an Archer Squad requires in wages per year. Archers do not count towards the kingdom's population.

Archers
An Archer Squad has a total of 31 hit points: 15 for the leader and 1 for each soldier. Archers have an attack range of 5 tiles.

Usage

 * Left-clicking selects a unit. Left-click again to deselect. Drag, Ctrl+Left-click, or Shift+Left-click to select multiple units.
 * Right-click a location to move there. The Archers will hold position and engage enemies that move into range. They will not pursue if their opponents move out of range.
 * Alternatively, right-click a target to have the Archers pursue until it is destroyed. They will then default to holding position.
 * Similar to Archer Towers, Archers gain increased range from elevation. Use Castle Stairs to give them access to walls. Each level of elevation appears to give Archers an extra 0.8 tiles of range, for a maximum range of 13 tiles on a tower 10 blocks tall.


 * Leaders and soldiers slowly recover lost hit points automatically, but dead soldiers must be replaced with fresh recruits. Select a depleted unit and choose "Replenish" from the pop-up box to have it return to the nearest Archer School for replenishment.


 * Select a unit and choose "Disband" from the unit pop-up box to delete the unit and return 16 Peasants and 16  Armaments.