FAQ

Frequently Asked Questions

 * '''What requirements are necessary to play this game?"
 * Please check out the System requirements page for this information.'''


 * My peasants are starving! What is the problem?
 * Currently (as the editor is aware of) there are two ways the peasants could starve.

1. There is no food in your granaries/castle/market.

2. The heads of each house can't bring the food fast enough to your houses (this is also why it takes a while to make your peasants happy after a famine, even if there is food is in your granaries.)


 * When was this game released?
 * It was released July 20th, 2017.


 * Is there an official Discord group for this game?
 * Yes there is, click here to join!


 * What Language/Engine/Tech are you using?
 * C# and Unity with SourceTree + github for revision control.


 * What about consoles/other platform?
 * It'd be pretty cool to get the game on consoles, that's something we'll looking into after the PC release.


 * Can I stream or record betas?
 * Yes! Keep in mind they're not done though, so there will be bugs and some things will be pretty rough.


 * Will this game have multiplayer?
 * Unfortunately, multiplayer isn't feasible. Why? There is an enormous amount of work to make something work properly over the network. We would need to restructure a lot of the code to handle syncing the simulation state, set up proper handling for leaving/joining and being tolerant to latency, and any new feature we add would need extra care to make sure it worked in multiplayer. Making sure things were balanced gameplay-wise for multiplayer and testing for bugs in the network code would also be a big task (and one we'd have to repeat for every update). We'd need to expand the team far beyond the resources we currently have.