Version History

This page tracks the current and past versions of Kingdoms and Castles and what changes they brought along. It does not track any builds from the beta branch until they are released.

Bug Fixes

 * Fixed issue where heads of household could also erroneously join the army.
 * Fixed performance issue if you had a lot of jobs requiring wages and your gold was greater than 0 but less than the amount it took to pay a wage.

Functionality Changes

 * Statues will no longer catch on fire, and tuned fire spreading in general. Still more to do here but it should be better.
 * When fully staffed, foresters now also replant trees on tiles without trees (instead of tiles only with).

New Features

 * Added setting for camera keyboard pan speed.
 * Added v-sync setting.

Bug Fixes

 * Fixed math bug on the food tooltip info.
 * Fixed issue where ogre and dragon were still moving when paused.
 * Fixed issue where viking raids could happen back to back.
 * Fixed issue where vikings and armies would sometimes freeze.
 * Fixed issue where roads/bridges couldn’t be built sometimes.
 * Fixed issue where you could get more than three generals by destroying and rebuilding chamber of war.
 * Fixed issue where you could place a rock removal on top of an existing rock removal.

Balance Changes

 * Decreased charcoal consumption for houses, and increased charcoal production at makers.
 * Markets now employ 10 workers, up from 8.
 * Tweaked plague frequency.
 * Viking units have less life.

UI Changes

 * Added expanded tool tip info for charcoal.

Bug Fixes

 * Fixed archer tower range display.
 * Various small bug fixes and tweaks.

Bug Fixes

 * Fixed some crashes, also fixed slowdown issue from 1.01.

Balance Changes

 * Tools last twice as long and increase production by 50% instead of 10%.
 * Market now has 8 workers, up from 5.
 * Windmill bonuses now stack.
 * Limited single block towers to a height of 3 without an adjacent block to support.
 * Viking invasions on Hard Mode are larger.
 * People can die of old age.
 * Increased range of ballista.
 * Rock removal is now 1 tile instead of 2.

New Features

 * Barracks no longer deploy troops to generals, instead General recruit troops using the new UI.
 * Rotate buildings by pressing R or clicking middle mouse (instead of rolling the mouse wheel).

UI Changes

 * Added a General UI which shows the army HP and allows the general to recruit troops from the barracks.
 * Re-skin UI and add notes for camera controls and rotating buildings.
 * Added an expanded tool tip info for tools and food (more to come).

Bug Fixes

 * Fixed many of the bugs that were reported in 1.0.
 * Some optimizations.

Balance Changes

 * Adjusted worker counts for later buildings, increased the workers at the large stockpile to 10.

New Features

 * Added the 'hard' difficulty, which includes a lose condition.
 * Added the first of 3 statues.
 * Resolutions selector moved to in game settings and supports more resolutions.
 * Added credits screen.

Bug Fixes

 * Big pass on sound effects.
 * Fixed issue where some ballistas weren't firing in some cases.
 * Fixed some loading and saving crashes.
 * Fixed a bunch of other small bugs.
 * Lots of various tweaks and tuning adjustments.

New Features

 * Credits are in!

Bug Fixes

 * Save game fixes.
 * More fixes.
 * Another sfx pass.
 * Tweaks and tuning.

New Features

 * Resolutions selector moved to in game settings and supports more resolutions.

Bug Fixes

 * Fixed a bunch of bugs.

Balance Changes

 * Blacksmith returning to require less iron, get iron more efficiently.

New Features

 * Added a way to find where people live and work in a building.

Bug Fixes

 * Fixed bug with loading older version saves that caused food distribution issues.
 * Fixed issue where saved screenshot was incorrect.
 * Small tweaks/improvements.

Balance Changes

 * Vikings can no longer just run away from your armies.

Functionality Changes

 * Rock removal has tools built into the cost so removal can happen right away once completed.

Bug Fixes

 * General carries correct banners.
 * Some bug fixes.

Balance Changes

 * People can carry 3 charcoal loads at once, which helps with charcoal distribution.
 * Iron deposits and quarries are limited to 2 per deposit.
 * Large fires now require more people to put them out.
 * Renamed Throne Room to Treasure Room, which now stores 1000 gold each.

New Features

 * Blacksmith can now also make ‘armaments’.
 * Added barracks, which takes a person, armaments, and some gold and trains a soldier.
 * Chamber of War now appoints Generals.
 * Generals can be directly controlled (left click select, right click move, like most RTSs) and while visiting a barracks can add soldiers to their command.
 * Armies can directly fight the vikings and ogres.

UI Changes

 * House happiness bonuses now represented as icons with tooltips instead of a giant wall of text.

Bug Fixes

 * Viking raids now save and load.
 * Fixed issue which caused mason to stop working.
 * Lots of performance optimizations.
 * Many bug fixes.

Bug Fixes

 * Hotpatched a few little issues.

Balance Changes

 * Retuned church happiness bonus/radius, added a coverage overlay.
 * Ogres prioritize archer towers, ballistas and walls first, granaries and stockpiles second, and then everything else when choosing a target.
 * Ogres now walk and attack faster, dragons are stronger.

New Features

 * Hospital doctors now draw wages
 * Added libraries, they provide happiness in a radius, over time this happiness increases as the library gains more knowledge. Librarians draw wages.
 * It is now possible to remove rocks with the 'Rock Removal Crew'.
 * Kingdom log messages about destroyed buildings now have a clickable eye that'll take you to where the building was on the map.
 * Peasants now can re-route if they are on the way to pick up resources, but new resources become available closer.

Functionality Changes

 * Bridges now turn corners and behave like normal roads.
 * Heads of household won't get charcoal until the food in the pantry is greater than 50% *this along with the re-routing change should fix most food distribution issues.
 * Viking ships now sink when all the vikings onboard are killed.

Bug Fixes

 * Fixed foresters draining their area of trees (we hope).
 * Fixed fire apocalypse bug.
 * Fixed bug where vikings could walk through iron deposits.
 * Some performance optimizations.
 * Various other bug fixes.

Bug Fixes

 * Hotpatch for a couple little issues.

Balance Changes

 * Tavern happiness radius increased.
 * Foresters are no longer allowed to overlap.
 * Re-tuned eating and food numbers a bit more.

New Features

 * Archers and Ballisteers now must be paid twice a year. Their wages are deducted from your gold. If they go a year without pay, they will quit until you have gold to pay again..
 * Added a lot of graphics options in the in game settings menu to help those with older computers get better performance.

UI Changes

 * Expanded gold tooltip to show yearly estimates for tax revenue and wages.

Bug Fixes

 * Lots and lots of bug fixes.