Dragon

Dragons are enemies that attack your village periodically. They will damage structures and cause negative happiness effects on residents of the kingdom. They can be attacked and killed by attacks from defensive structures.



Dragons
There are two types of dragons: one that is orange with red spikes, and a bigger one that is red with white spikes.

Dragons (except the first one in the early game) will breathe fire onto your buildings. Usually they prefer attacking farms first, and then residences. Unless killed, they will leave after a few rounds of dragon's breath.

Dragon Attack Countdown
After the game has run for some time (usually far before the first Viking invasion), a dragon will arrive (without doing any damage) and scare the residents, starting the dragon attack clock. Once sighted for the first time, the military advisor will begin reminding the player to build defenses.

A new dragon attack comes every 12~14 (?) years in the game.

(Before a certain version, players have no warning of their arrival until the dragon attacked and player will receive a notification. Old version screenshot as follows:)

Effects on Happiness
If a dragon successfully destroys a proportion of the buildings and the dragon is not damaged or not significantly injured, it will be considered a defense fail, the military advisor will notify you and you will receive a temporary -15 happiness decrease.

If the dragon does not destroy too many buildings and you have done enough damage to the dragon before it retreats, it will be considered you scaring the dragon off, your military advisor will notify you and you will receive a +10 happiness increase temporarily.

If the dragon is killed, the military advisor will tell you (only some times, please confirm) and you will receive a +20 happiness increase temporarily.

Defense Countermeasures
Both the Archer Tower and the Ballista Tower can attack dragons, but ballistas kill them more effectively because of its high damage per shot over the archer tower's damage per barrage, and a longer range factor.

Since dragons are flying enemies, they can fly over the outer walls if they are not yet dead, so the center of the kingdom is more vulnerable to attack. To cover the loophole, extra defenses can be spread inside the town (according to your economic and financial capability, and consider size of your kingdom), doing more damage to the dragon before they strike with fire breaths.

Of course, if there is sufficient funding, a row of ballistas can be placed on the outer high walls, which can quickly take any dragon down before it can reach the interior. Ballistas have a long reload time, so care should be exercised when placing them for dragon defense.

It is best to place ballistas onto a 10-block-tall tower or walls, which will maximize their firing range, helping to attack the incoming dragon as soon as possible.

The Lord Nextrazlus statue can distract dragons for a while, preventing attacks. Besides delaying their attacks, this also provides a good opportunity for INTENSIVE FIRING to kill attacking dragons quickly and before sustaining damage.

Trivia
If a dragon is killed, it can fall on your buildings and damage/destroy them.

If the dead dragon falls onto land, peasants will cut it into bits and use it as a source of food.

The food scavenged from a dead dragon is a variety of meat and will count towards the peasants health accordingly.

Dead dragon: